Dynamics Course

Learn Dynamics from the Industry Experts

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About Dynamics Course

In this course students explore the foundation of Autodesk Maya's dynamics system, beginning with a mastery of Maya's native particle and advanced nParticle systems. Students learn how particle attributes work, explore techniques for particle emission, use particle emitters and creatively control particle motion with the use of fields with the goal of producing rendered particle-based effects that display natural behavior and appearance. . Examples demonstrated in this course include mist, steam, shockwaves, smoke, fire, sparks, dust, nebulae, stars, galaxies, pixie dust and many more commonly used effects. We will begin with basic particle emission and we will build up week after week working on more elaborate setups that will showcase the power and versatility of effects animation within Maya. The focus of this course is to teach our students how to analyze a particular effect and determine the most time/cost effective way to achieve it. with the powerfull Maya's dynamics engine.

we also cover how to use Maya's Nucleus Solver to create optimised simulations connecting cloth, nParticles and fluid elements. We will pay close attention to the use of Maya fluids and the possible applications not only as renderable elements, but also as forces acting on particles and deformable objects. Students will be shattering and simulating Rigid Body Dynamics .MEL Scripting, a fundamental area of effects animation, will be also covered and this will open a new world of possibilities for controlling and adapting simulations. We will learn to use MEL to create dynamic rigs and to help deal with repetitive tasks. At the end of this level, students will have a broad knowledge of the dynamics engine in Maya and overall FX procedures and techniques.Then moves on to dynamics-driven rigs. students also look at how to control particle motion and behavior using fields, collisions and expressions.

Course Outline

As the course progresses further, students explore advanced rigid body and debris systems for bringing demolition simulations to life. Effects such as plasma and lightning are created with the use of Maya's powerful soft body and spring systems. As the course wraps up, students review Maya's nCloth and liquid simulation tools in the nNucleus dynamic system. Students learn to set up dynamic fluid simulations for production shot assets. Effects such as water, fire, clouds, dust and smoke .The course also covers the concepts for rendering fluids and compositing them into a shot. This class begins by going over the fundamentals of 3D and 2D fluids, oceans and ponds, and their properties and options. Students then learn the usage of each type of fluid and how to implement them as effects. The goal of this course is for students to be able to recreate all the demonstrated effects, while also developing problem-solving skills.

  • Particle Emission Fundamentals
  • Geometry Instancing
  • Effects Menu
  • Particle Goals & Collisions
  • Baking simulations
  • Fields & Simulation Fundamentals
  • Particle Caching
  • Soft & Rigid Body Effects
  • Baking simulations
  • Particle Rendering Techniques
  • nParticles
  • Nucleus Solver
  • nCloth
  • Maya Fluids
  • Rigid body simulations with PulldownIt.
  • Advanced fractures.
  • Introduction to RealFlow
  • Working with Deamons and Emitters


  • Realflow
  • Ruine
  • Fx hair
  • Qualoth

Career Opportunities

  • VFX artist
  • Motion graphics designer
  • Compositor

Course Duration

  • 5 Months.


  • Diploma


  • +2 (Pass / Fail)
  • SSLC (Pass / Fail)